fig4.8 円に沿ったランダム(my noise): generative art
fig4.8 円に沿ったランダム(my noise)
processing
generative art
void setup(){ size(500,300); background(255); strokeWeight(5); smooth(); float radBase = 100; float centx = width/2; float centy = height/2; stroke(0, 30); noFill(); ellipse(centx, centy, 2*radBase, 2*radBase); stroke(0); strokeWeight(1); float x, y; float seed = random(10); float radFluct, rad, theta; beginShape(); fill(0, 50); for (theta = 0; theta <= 2*PI; theta += 2*PI/360){ seed += 0.1; radFluct = 30 * myNoise(seed); rad = radBase + radFluct; x = centx + (rad * cos(theta)); y = centy + (rad * sin(theta)); curveVertex(x, y); } endShape(); saveFrame("img.png"); } float myNoise(float value){ int count = int((value % 12)); float retValue = pow(sin(value), count); return retValue; }