ランダムネスを加えた渦巻きを重ねる [generative art, fig4.5a]
昼のprocessing
ランダムネスを加えた渦巻きを重ねる.
fig4.5a
size(1000, 1000); background(255); smooth(); float angminBase = 0; float angmaxBase = 4*360; float x, y; int imin = 0; int imax = 1000; for (int i = imin; i < imax; i++) { float xold = 0; float yold = 0; float seed = random(255); float radius = 10; float centFluctx = noise(width *seed) * width / PI; float centFlucty = noise(height*seed) * height / PI; stroke(abs(sin(seed*seed))*255, abs(cos(seed))*255, seed, random(seed)); strokeWeight(2*noise(seed)); float centx = width/2 + random(2*centFluctx) - centFluctx; float centy = height/2 + random(2*centFlucty) - centFlucty; float noiseCoe = 100; float angmin = int(random(angminBase)); float angmax = angmaxBase + int(random(angmaxBase)); float angstep = 5 + int(random(3)); for (float ang = angmin; ang <= angmax; ang += angstep) { seed += 0.05; radius += 0.5; float thisRadius = radius + noiseCoe * (2 * noise(seed) - 1); float rad = radians(ang); x = centx + thisRadius*cos(rad); y = centy + thisRadius*sin(rad); if (ang != angmin) { line(x, y, xold, yold); } xold = x; yold = y; } } saveFrame("img.png");